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Ultraman Zanki (ウルトラマンザンキー Urutoraman Zankī?) is the secondary Ultra of the Ultraman Geed Reboot. Being granted Ultra Capsules by Hikari, Zanki is able to access "Enhancement Rise" forms apart from his original form. He was revealed as the archenemy of Dark Seiba. While having his own human form, Zanki preferred to be merged with Laiha Toba, which fits his nature as a powerful blademaster.

History[]

Past[]

Zanki was originally known as "Ultraman Ryth", and was regarded as a powerful blademaster from the Land of Light in the past, armed with the "Zankium Sword" and was the protector of an unknown race of beings in an unknown Earth-like planet after training himself and becoming part of the Space Garrison. Ryth encountered Dark Seiba, a powerful dark blademaster who seeks destruction who manages to destroy the entire planet and wiping the entire race as well. As a result, Ryth chases Dark Seiba across "Showa End Galaxy" of his home universe and fought a deadly battle. However, Ryth was unable to end dark blademaster and was gravely wounded from the aforementioned battle. Ashamed about his failures as a protector and warrior, he returned to the Land of Light but choose to hide himself away from the other Ultras to recover from his wounds (physically and mentally) while training himself in secret to seek revenge against his arch-enemy, Dark Seiba, in the near future and renaming himself as "Zanki".

When Belial orchestrated the "Omega Armageddon" at Side Space Universe, Zanki came out of hiding and joins the Ultras in the battle against Belial and his allies, however Zanki and the others could only gaze at their failures and watching Belial activating the Crisis Impact.

Ultraman Geed (Reboot Series)[]

In this series, Zanki volunteered in journeying towards Earth to find out the culprit who break into the Land of Light to steal the Ultra Capsules and Risers. Before leaving for his journey to Earth, he was granted a set of newly created Ultra Capsules and Riser by Ultraman Hikari, who was working alongside with Ultraman Celestial at that time. Zanki would aid Ultraman Geed/Riku Asakura in the battle against Belial Fusion Monsters and Belial himself by retaining his own human form and merging with Laiha Toba from time to time to assist Geed. Zanki died with Laiha, after assuming his strongest Enhancement Rise Form and sacrificing his life to kill Zaizoa. However, his death allowed Laiha's spirit to reach out to the despairing Riku, who was in a losing fight with Belial Atrocious and meeting Ultraman King in person and being granted the King's Capsule from the Ultra Elder himself, and ending Belial's reign of threat via Royal-Mega Master. Afterwards, Zanki and Laiha was revived by King as well, and returned to the Land of Light after biding farewell to his new allies on Earth. Then, Zanki continued his mission of training in the quest of defeating Dark Seiba with his new powers.

Ultraman Geed The Movie: Connect the Wishes (Reboot Series)[]

At same point of time, Zanki (as human form) went to Cyber Planet Kushia and heard about Gilbaris targeting Geed's Earth as the next planet to judge and reset.

TBA

Unite! Ultras from 26 Universes: Defeat the Dark Sorcerer![]

TBA

Ultraman Geed the Movie: The Blood of Belial[]

TBA

Ultra Fight Geed[]

TBA

OrbGeed Taisen[]

Zanki appears as one of the characters in this taisen.

Appearance[]

  • Main Colors: Pure Orange, Sliver (Common In All his forms)
    • Resilience: Addition of Red
    • Aqua: Addition of Blue
    • Wizard: Addition of Purple
    • Neutral: Addition of White/Black
    • Rainbow: Addition of Rainbow Color
  • Special Markings: 'Z' shaped orange stripes around his body, 2 Vertical Line sliver stripes, Most parts are just plain orange with several square markings/dots.

Profile[]

Stats[]

  • Transformation Item/Process: Zanki or when Laiha Toba was his active host, either of them transform to his Original Form with the Riser. He uses the Ultra Capsules to Fusion Rise to enhance one aspect, those forms are called Enhancement Rise.
  • Pressure: Unknown
  • Weaknesses: As of Ultras from the Land of Light, Zanki is bound to the three-minute rule on Earth-like planets. However, as an orange Ultra he can temporary overcome this limit by absorbing energy through his protectors. After using his Enhancement Rise forms, Zanki would need to wait for 20 hours to use them again, but he could still use his original form.

Body Features[]

  • Color Timer: A "Z" shaped color timer.
  • Zanki Crystal: Zanki has a red, dot-like crystal on his forehead, which can be used to fire beams.
  • Ultra Armor: Zanki has the standard Ultra Armor, being resistant to fire and lasers.
  • Z Tector: Solar-panel like protectors on Zanki's chest, which can be used for special abilities as well as recharging his energy as an Ultra. They are more developed in several of his Enhancement Rise Forms, covering his body and changing to resemble the protectors of the components.
  • Zanki Bracer: Bracer-like organs on his arms and legs, they are more developed in some of his Enhancement Rise to represent the bracers of the fusions' components.
  • Eyes: Zanki has the typical Ultra Eyes, being orange in color.

Enhancement Rise Forms[]

Although Zanki's Enhancement Rise Forms gets addition of colors that his components have and representing more of his components, this section only features Zanki's body which are notable and recognizable.

  • Solar Panel: Zanki possess solar panel like protectors in some of his Enhancement Rise Forms, which allow him to recharge and absorb energy from the sun.
  • Heat Vents: Zanki possesses heat vents as his Resilience Form.
  • Energy Orb: In several of his enhancement rise forms, Zanki's forehand's crystal is replaced with the typical energy orb instead.

Forms[]

Original Form
ZankiOriginalFormV2design

Zanki's base form, which has great but balanced strength and speed. His Enhancement Rise forms retain all of this form's powers.

  • Grip Strength: 60,000 t
  • Brute Strength: 120,000 t
  • Running Speed: Mach 3
  • Underground Travelling Speed: Mach 4
  • Underwater Travelling Speed: Mach 4
  • Flight Speed: Mach 3.5
  • Jumping Height: 750 meters
  • Burrowing Speed: Mach 5
Abilities
  • Form Change: When using an Enhancement Rise, projections of the fusion's components appear, merge with Zanki, and change his form.
  • Flash Travel: Using a red travel sphere, Zanki can travel across space or to other universes.
Techniques
Special Moves
  • Zankium Shot: A "+"-style beam finisher which can destroy monsters in one blow, it is slightly more powerful than the Wrecking Burst.
  • Zankium Slasher: Zanki can launch "Z" shaped energy blasts from his Z Tector.
  • Zankium Current Stream: A stream of water from Zanki's hands.
  • Zankium Rainbow: Zanki's strongest attack. Zanki covers himself with a rainbow-colored aura before launching it as a powerful wave from his entire body.
  • Crystal Beam: A beam of light from his crystal which can heal allies or calm down aggressive foes.
    • Crystal Beam Wave: A lethal version of the Crystal Beam, which works as an alternative finisher.
  • Zankium Burst: A cannon-like energy blast from the Z Tector, used to push back foes.
  • Zankium Shield: An energy barrier used to block attacks.
Weapons
  • Zankium Sword: Zanki's personal sword weapon, which he has great skill in using. His use of it is enhanced in various ways depending on his form.
    • Katana Ray: A powerful beam of light from the weapon, can destroy a monster in one blow. Finisher.
    • Zanki Slash: A rapid slashing attack with the sword.
      • Zankium X: Zanki charges towards the enemy and cuts an "X" shape through their body. Finisher.
    • Zankium Pierce: Charging the sword with energy, Zanki throws it like a lance to pierce through a foe.
    • Zankium Spin: A spinning attack with the sword, which can also be used to and deflect beams.
      • Zankium Jamming: Another spinning attack with the blade, similar in nature to Geed's Corkscrew Jamming. Finisher.
    • Zankium Draw: A powerful drawing slash with the sword, similar to Jugglus Juggler's.
    • Zankium Sparker: Zanki can fire a golden, star-like light from his sword to confuse foes, allowing him a chance to deal another attack.
Physical
  • Zankium Kick: A kick attack.
    • Zankium Spinner Kick: A drill kick attack charged with Zankium energy.
  • Zankium Punch: A punch attack.
    • Zankium Counter: A flaming punch attack.
  • Zankium Headbutt: A headbutting attack.
  • Zankium Chop: A chop attack.
  • Zankium Lifting: Zanki calls upon herculean strength to lift foes.

Resilience
ZankiResilienceForm

Resilience Form is Zanki's strength based Enhancement Rise form, using assets of Ultraman Taro and Ultraman Zero. Zanki is physically stronger in this form.

  • Grip Strength: 75,000t
  • Brute Strength: 150,000t
  • Running Speed: Mach 3
  • Underground Travelling Speed: Mach 2
  • Underwater Travelling Speed: Mach 2
  • Flight Speed: Mach 4
  • Jumping Height: 760 m
  • Burrowing Speed: Mach 3
Special Moves
  • Resilium Beam: Combining energies from the Wide Zero Shot and Storium Ray, Zanki fires an "L"-style beam finisher that can destroy monsters in one blow.
  • Resilium Cutter: Energy cutters fired from the Zanki Crystal.
  • Resilium Thrust: Zanki thrusts his right arm forward and fires an orange energy wave, pushing the opponent away.
  • Zanki Boost: A beam from his "Z"-shaped color timer, used as a secondary finisher.
  • Foot Crescent: Zanki levitates himself and does a spinning kick in mid-air, releasing a flaming crescent wave from his foot.
Physical
  • Strength
    • Kendo Punch: Zanki dashes at the opponent and thrusts both his arms forward, delivering a flaming punch.
    • Kendo Kick: A flaming kick attack.
    • Kendo Bang: Zanki dashes forward and delivers a flaming chop.
      • Kendo Sling: Another chop attack, using both hands, which can stun his foes.
    • X Lifting: Zanki lifts his foes with great strength and throws them.
      • Kendo Whip: Zanki grabs the tail of his foes and throws them with great strength, slamming them down on their heads.
    • Kendo Rammer: Zanki covers himself in flames and rams the opponent.
    • Kendo Corkscrew: Another attack similar to the Corkscrew Jamming, Zanki drills into the opponent and destroys them from inside out.
      • Kendo Drill: A drilling attack charged with flames, less powerful than the Kendo Corkscrew.
    • Kendo Deflection: Zanki can charge his arms with energy and use them to deflect attacks.
    • Knee Striker: Similar to Kendo Deflection, but using Zanki's knees, after jumping into the air. He can also deliver a knee strike attack.
    • Kendo Tackle: A tackling attack used to pin his foes to the ground.
Weapons
  • Zankium Sword: Like in the rest of his forms, Zanki retains his sword and its abilities. However, in this form, he can use his strength to deliver more powerful attacks with it.

Aqua
ZankiAqua

Aqua Form is Zanki's speed based Enhancement Rise Form that uses the assets of Ultraman Cure and Ultraman Orb Hurricane Slash.

  • Grip Strength:
  • Brute Strength:
  • Running Speed:
  • Underground Travelling Speed:
  • Underwater Travelling Speed:
  • Flight Speed:
  • Jumping Height:
  • Burrowing Speed:
Abilities
  • Enhanced Speed: Zanki is more speedy and agile when fighting in this form.
    • Acceleration Dash: Zanki can perform fast dashing attacks by accelerating at fast speeds. Zankium often use this move with the Zankium Sword to slash his foes.
    • Enhanced Reflexes: Zanki is capable of performing fast reflexes by levitating and jumping in mid-air.
    • Zankium Gravity: Generating anti-gravity waves to levitate in mid-air, for aerial combat purposes.
    • Zankium Spin: Aqua Version of Resilience Form's Kendo Corkscrew.
    • Zankium Mirages: Zanki creates mirages of himself, casting illusion to trick his foes.
    • Zankium Teleport: An ability to teleport fast and rapidly.
  • Water Powers
    • Zankium Splasher: A stream of water from his forehead crystal, scalding his foes or healing his allies, calming down aggressive foes.
    • Bubble Pusher: Zanki creates bubbles of water and releasing a non-lethal tsunami wave to push back foes.
    • Zankium Sparker: Zanki fires multiple water energy slashes towards his foes.
    • Water Wall: A wall of water erected to block attacks.
Special Moves
  • Aquarium Stream: A '+' style ray, a blue stream of energy, destroying monsters in one shot.
Physical
  • Fast Kick: Zanki is able to deliver a fast kick towards his foes.
    • Machine Kick: Zanki delivering a continuous blue flaming kick at his foes.
    • Sly Kicker: A sly kick, like a ninja.
    • Gynamastics Kick: A fast back hitting kick to temporary stun foes.
  • Fast Punch: A blue flaming fast punch attacks.
    • Machine Punch: Punch version of the machine kick.
  • Machine Chop: Zanki performs a blue flaming chop.
  • Fast Tackle: A fast tackle attack, or to free himself from opponent grip.
Weapons
  • Zankium Sword: Like in the rest of his forms, Zanki retains his sword and its abilities. However, in this form, he can use his speed to deliver quick attacks with it.

Wizard
ZankiWizard

Wizard Form is Zanki's mental based Enhancment Rise Form. This form uses the assets of Ultraman One Rainbow Form and Ultraman Giga Space Form.

  • Grip Strength:
  • Brute Strength:
  • Running Speed:
  • Underground Travelling Speed:
  • Underwater Travelling Speed:
  • Flight Speed:
  • Jumping Height:
  • Burrowing Speed:
Abilities
  • Ultra Telekinesis: Zanki excels in the use of mental abilities in this form, excelling in very long ranged attacks, his eyes glow orange-white when doing so.
    • Zankium-Telepathy: Zanki is able to communicate with his foes from a long range, mentally lifting objects, temporary transferring his conscious to another body.
    • Zankium Restrain: Restrain the movements of foes and mentally posing to hem backwards.
    • Zankium Dominate: Creating magical symbols around the enemy, paralysing them while having control over their entire being. However, this ability can be countered if the opponent is highly sentient. Zanki's energy wears off quickly while using it. Can control the ally of foes, allowing them to attack its own ally.
    • Zanki Predict: Ability to predict events a few minutes later, using it to look through the body of foes and decided on what to take.
    • Zankium Magia: Weakening his foes through the use of mental link.
    • Zankium Negate:Ability to negate the powers of foes mentally, by erecting a blue wall.
    • Magical Blast: Purple magical thunder bolts fired at his foes, stunning them.
    • Magical Fix: A mental version of his healing powershot.
    • Zankium Portal: Creating a purple portal to suck in attacks or to teleport himself.
    • Magical Clones: Zanki summons illusions of himself to trick his foes.
    • Magical Arrow: An energy arrow fired from his eyes to pierce throughout foes.
    • Zankium Dupe: Color-duping ability, said to allow him to gain advantage during combat.
    • Magical Needles: Energy needles from his eyes, to shock the opponent.
Special Moves
  • Ultraviolet Light: An Ultraviolet Light wave & beam which is launched from his both hands after absorbing light energies from across the galaxy. Very powerful, the only special move in this form.
Physical

None

Weapons
  • Zankium Sword: Like in the rest of his forms, Zanki retains his sword and its abilities. However, in this form, he can use his telekinesis to mentally control it.

Neutral

Neutral Form is Zanki's ESP Enhancement Rise Form that focuses on manipulating light and darkness. This form uses the assets of Ultraman Vader and Ultraman Trident.

  • Grip Strength:
  • Brute Strength:
  • Running Speed:
  • Underground Travelling Speed:
  • Underwater Travelling Speed:
  • Flight Speed:
  • Jumping Height:
  • Burrowing Speed:
Abilities
  • Neutral Energy: Zanki excels in manipulating light and darkness, through the use of neutral energy.
    • Neutral Barrier: A neutral energy barrier to block attacks.
    • Deflection: Charge his hands with neutral energy, and deflecting an enemy attack.
    • Zankium Pin: Pin down tougher foes with the use of neutral energy, shockwave discharges is released to electrocute the target.
    • V Guardian: Zanki charges his hand with light and darkness, blocking an enemy attack.
Physical
  • Neutral Punch: A powerful punch attack that harness neutral energy.
    • W Neutral Punch: Double punch variant of the same attack.
  • Neutral Kick: A powerful kick attack that harness neutral energy.
  • Neutral Bang: A chop that harness neutral energy.
  • Neutral Corkscrew Dynamite: Neutral Form's version of the Kendo Corkscrew.
  • Neutral Whip: A powerful swinging throw attack.
Special Moves
  • Neutralization Beam: Zanki fires a white-black beam with his hands placed in L style.
  • Neutral Tosser: Zanki creates a white-black disc, to slice through foes.
  • Yin-Yang Bomb: Zanki creates a ball of neutral energy, firing it towards his foes. Can be fired in rapid succession.
  • Dark Vaporizer: A stream of darkness from his forehead crystal to cloud the vision of foes while shocking them.
  • Light Vaporizer: A stream of light from his forehead crystal, able to bind his foes while burning them.
  • Neutral Boost: A wave of light and darkness fired from his protectors, able to push back foes several yards away.
  • Buzzsaw Halo: An energy halo of neutral energy to slice through his foes.
  • Neutral Clouder: Zanki creates a mist of darkness and light around him, casting mirror illusions to trick his foes.
  • Needles Slasher: Zanki fire electric needles empowered by neutral energy.
Weapons
  • Zankium Sword: Like in the rest of his forms, Zanki retains his sword and its abilities. However, in this form, he can charge it with light or dark energy.

Rainbow
ZankiRainbow

Rainbow Form is Zanki's second strongest Enhancement Rise form, that uses the assets of Ultraman Ginga and Ultraman Spectrum. This was the strongest form to debut in the series,

  • Grip Strength:
  • Brute Strength:
  • Running Speed:
  • Underground Travelling Speed:
  • Underwater Travelling Speed:
  • Flight Speed:
  • Jumping Height:
  • Burrowing Speed:
Abilities
  • Rainbow Aura: An aura of rainbow, making him imprevious to any form of attacks.
    • Rainbow Sacrifical: Rainbow Form's version of the Kendo Corkscrew that utilizes the inner power of the rainbow aura, making it many times more powerful. Used to kill Zaizoa at the cost of his life, only to be revived later on.
Special Moves
  • Rainbow Stream: Zanki entrust his hands in 'T' style, and fires a stream of rainbow towards his foes. Very powerful.
  • Rainbow Crescent:Zanki creates a large crescent rainbow-coloured blade, and slices his foes into half. However, this move is easily deflected or dodged.
  • Rainbow Strike Slasher: Zanki creates a portal of galaxy and firing multiple rainbow energy slashes from the said portal.
  • Sparkling Comfort: A comfort technique.
  • Elemental Rainbow Powers: Zanki can use rainbow based elemental special moves.
    • Flame Splasher: Zanki creates a large ball of fire, releasing magma rocks to burn his foes.
    • Saber Lightning Shockwave: Zanki absorbs lightning into the Zankium Sword, and launching electric voltages from the ground at his foes. Often used to break barriers.
    • Natural Wave: With the power of wind and nature, Zanki can generate kinetic energy in the form of anti-gravity waves to knock back foes. (Wind/Green+Indigo)
    • Oceanic Current:Converting light energy to water, launches a wave of water towards his foes, trapping them in a whirlpool of water, allowing Zanki of deal another attack.
Physical

Same as Original Form but enhanced with rainbow sparkles, making it more powerful.

Weapons
  • Zankium Sword: Like in the rest of his forms, Zanki retains his sword and its abilities. However, in this form, he can channel his rainbow abilities through it.

Baraji

Zanki's Ultimate Enhancement Rise form that uses the assets of Ultraman Noa and Shining Ultraman Zero. This form will first appeared in Unite! Ultras from 26 Universes: Defeat the Dark Sorcerer!.

Special Moves
  • Barajium Shot: Zanki's finisher by firing a barrage of electrical lightning bolts by placing his hands in L style.
  • Baraji Inducement: Upon transforming to this form, Zanki can release an energy shockwave burst to knock back anything in a 360 degrees radius.
  • Baraji Cannon: Zanki can fire golden sparkles of energy at his foes rapidly.
  • Divine Reverse: Zanki releases a golden stream of energy into the air in order to rewind time or to travel into the future.
  • Divine Pitfall: Zanki charges his hands with golden energy, creating a pitfall of floating asteroids to gain an advantage in battles while shielding himself from attacks as well.
  • Divine Freezer: Zanki releases an energy iceberg to instantly freeze his foes.
  • Barajium Flamer: Zanki levitates in mid-air and throwing 5 gigantic balls towards his foes.
  • Barajium Arrow: Releases a magical energy arrow to pierce through the body of foes.
  • Barajium Slasher: Zanki can launch a powerful energy beam from his forehead crystal.
  • Barajium Final: Zanki's strongest move, Zanki launches a barrage of golden energy streams, destroying anything in one hit.
Abilities
  • Baraji Portal: Zanki is able to create a portal to travel across dimensions towards another universe.
  • Baraji Clone: Zanki can create clones of himself to trick foes.
Physical
  • Baraji Comet Dash: Zanki acts like a comet, performing a powerful forward dashing attack that has the potential to destroy foes.
  • Baraji Driller: Zanki spins around like a drill, releasing golden sparkle energy bolts to stun his foes.
  • Baraji Elbow: Zanki charges his elbow with energy to physically deflect attacks.
  • Barajium Kick: A golden sparkle kick attack.
    • Baraji Multiple Kick: Zanki spins around, in order to kick his foes multiple times.
  • Barajium Punch: A golden sparkle punch attack.
    • Dynamite Punch: Double-handed version of the same attack.
  • Baraji Chop: A golden sparkle chopping cutter move.
  • Barajium Dynamite: Zanki covers himself with flames in order to physically burn down and crash down his foes.
  • Baraji Accelerate: Zanki can accelerate, and moving at blinding speeds, exceeding that of the light.

Gallery[]

Trivia[]

  • Credits to Furno for the images.


Zhu Huong Ng Ultras and Chronicle
Protagonist Ultras Ultraman One | Ultraman Spectrum | Ultraman Geed | Ultraman Rosso | Ultraman Blu | Ultrawoman Grigio | Ultrawoman Divis
Supporting Ultras Ultraman Xena | Ultraman Giga | Ultrawoman Lila | Ultrawoman Zeth | Ultrawoman Jane | Ultraman Kato | Ultraman Zero | Ultraman Azura | Ultraman Zanki | Sombre | Ultrawoman Atlanta | Mizuo
Tertiary Characters Ultraman Orb | Ultraman Zenith
Fusion Ultras Ultraman Contrast | Ultraman Uzone|Ultraman Seminar | Ultraman Gruebe
Tomoya Family (Scorpium Ultras) Ultraman Cure | Ultraman Virus | Ultrawoman Yvon | Ultrawoman Minous | Dark Sceptor | Ida | Reltas
First Generation (Scorpium Ultras) Ultraman Celestial | Ultraman Vader | Ultraman Trident | Ultraman All | Ultraman Lava | Ultraman Windy
Evil Scorpium Ultras Ultraman Delete | Dark Miasma | Dark Chaos | Dark Gale | Vampir | Dark Corona | Dark Hexa
Second Generation (Scorpium Ultras) Ultrawoman Flora | Ultraman Sprout | Ultraman Dabra | Ultraman Dune | Ultraman Tsuchi | Ultraman Kaze | Ultrawoman Blitz
Dark Ultras and Imitators Belial | Ultraman Emperor | Dark Baron | Ultraman Noxe | Soulless Ultras | Ultraman Breaker | Dark Seiba |Ultraman Tregear |Ultraman Zero Darkness
Special Guests Ultra Brothers
Notable Elders Ultrawoman Arasi | The King
Main Series Ultraman One (Continuity) | Light and Darkness(The Series) | Ultraman Virus: The Aftermath | Geed Reboot Series | Ultrawoman Divis (series)
Spin-offs Ultraman Virus Gaiden: The Scorpium Ultras | Ultra Fight Geed
Movies Ultraman One vs Ultraman Virus: Darkness Corruption | Ultraman One and Ultraman Reuz vs Showa Ultra : Cho Final Showdown | Scorpium Ultras: Rises of Good and Evil | Climatic Battle! Ultraman One and Ultraman Reuz vs Faust! | Ultraman Geed The Movie: Connect the Wishes (Reboot Series) | Unite! Ultras from 26 Universes: Defeat the Dark Sorcerer! | Ultraman Geed the Movie: The Blood of Belial | Scorpium Ultras The Movie: Fate! Scorpio Universal Calamity! | Ultraman R/B The Movie: Power of Family Bonds | Ultrawoman Divis The Movie
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