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Ultraman Cure (ウルトラマンキュア Urutoraman Kyua?) is the first Scorpium Ultra who wields the mystical Curium Water and the eldest sibling from the Tomoya family, he appeared as the supporting protagonist from Ultraman One (season 4-5). After awakening from his eternal slumber, Cure took responsibility of ending the threat of Evil Messiah and reconciled with his younger brother Ultraman Virus, having fallen out with him previously over disagreeing ideals in Ultraman Virus: The Aftermath. In Scorpium Ultras The Movie: Fate! Scorpio Universal Calamity!, Cure married Ultrawoman Atlanta and retaining his direct connection with Genesis Messiah. On Earth, Cure appeared under his human form known as Uota Kenki.

Etymology[]

The name "Cure" is used to emphasize Cure and Virus are brothers. The word "virus" refers to the cause of certain illnesses in the context of medical science, and the word "cure" is referred to as the solution. This stressed that Curium Water and Voiderium are counterparts, and the brothers formerly oppose one another.

History[]

Past[]

Since his youthful days, Cure dedicates himself with promoting peace across Scorpio Nova Universe. Under entrustment from Genesis Messiah, Cure and his younger brother Virus fought bravely against the terrorizing Deleto race and finally drove them into extinction. Cure was chosen as the water manipulator, he later signed the Pact Scroll and pledging protection towards Planet Cure and the Curiums while manifesting the "Water Light Palace" for him to improvise on his water-utilization techniques as Virus meets Yvon, his sister-in-law on Earth. Realizing the atrocities of his brother, who endangered the universe's ecosystem through Voiderium, Cure condemns Virus for his unjustified acts and banishing him out from the universe while severing his brotherly-bond with him. But afterward, Cure overly-exerted his energies to revert the damages caused by Virus and almost died before Messiah saved him. As a result, Cure was forced to take on human identity and entered a deep slumber for many centuries.

Ultraman One: Season 4-5[]

Awakening from his slumber 10,000 years later, Cure met Ultras from the Showa Universe and telling them the threat of Virus Army. After aiding them in the battle against SnakeWheel and a group of Darklops, Cure fought Virus once again and was almost brainwashed by Belial, but managed to escape towards his planet's ocean, where he recovered his wounds and obtained his Ocean Form through bathing in the waters. Upon landing at Magium World, Cure and his allies saved Dark Sceptor and fought a soulless copy of himself. After killing Death Tanothor, Cure cleansed the damage Virus caused, saving One from becoming corrupted by his brother but failed to defeat him. Everyone then gazed at their failures as Virus triggered an apocalypse explosion until Messiah arrived and restored the universe.

Following this, Cure freed Yvon from Voiderium and recruited her and Dark Sceptor to live at Planet Cure. He soon recruited the other Scorpium Ultras and joining forces with those present from the Land of Light against Evil Messiah. Cure merged with his race and finishing the losing battle against the evil deity alongside One Hexagonal. Afterward, Cure followed One to K76 Universe.

Scorpium Ultras: Rise of Good and Evil[]

Under the orders of Genesis Messiah, Cure and his race arrived on Earth in their human forms, where they informed Yvon and Dark Sceptor over the rising threat of Breaker and evil ones of their kind. While sending his comrades to deal with Holoten, SnakeWheel and Hell-Death, Cure trained Orb before granting him his Ultra Fusion Card, bestowing him with the power required to defeat Breaker during the movie climax. Cure later fought against Chaos and Gale with his nephew before venturing to an unspecified city of Hokkaido to deal with Delete and tailgated the latter towards Hawaii in a harsh battle, though Cure manages to obliterate Delete by cornering him at one of the volcanoes with his Curium Sun-Stream. In the ending, Cure and Yvon went to settle their feuds with Virus but their battle was dragged to another universe.

Ultraman Virus: The Aftermath[]

During his return, Cure first appeared alongside Yvon underneath the Atlantic Ocean on Earth, as both of them dealt with a rampaging Holoten. Cure gave Dark Sceptor his blessings over the protection of Earth and supporting the desires of Yvon who wanted to convince Virus over the past wrongdoings. Hearing about the existence of Jugglus Reflector from Messiah after departing from Earth, Cure sent the fellow Scorpium Ultras, to render assistance for his nephew against the powerful underlings sent by the antagonist before they returned to their respective homes. He returned to Earth as Uota after anticipating the arrival of the mirror mage and giving Kai his forgiveness, who already reconciled with Sakura. Despite arriving timely to save Sceptor from his death at Jugglus Reflector, the four of them were easily defeated by the latter. Weakened from the battle, Uota entrusted the ending of Jugglus Reflector (Evil Messiah) to Kai, who received backup from Ren and Sakura respectively. The Tomoya Family was established while celebrating their victory, Uota donned the Water Sceptor to Sakura, as a gift to his unborn niece and naming her "Ida". Before leaving Earth, Uota engages in a friendly battle with Kai.

Unite! Ultras from 26 Universes: Defeat the Dark Sorcerer![]

In this crossover, Cure ventured to Showa Universe (Excerlics) and informing his allies from the Land of Light about the threat of Kumasaga before venturing towards Side Space Universe for the second time and joining forces with heroes across various UltraFan Universe and stopping him.

Ultraman Virus Gaiden: The Scorpium Ultras[]

Cure heard about the awakening of Guar Spectre, who returns back under the form of; Gina, Mold and Juda, bringing with them the revived Guar Army. Cure arrived at Earth to aid his family against the upcoming threat, where Cure partnered himself with Dark Sceptor the second time, as both of them battled against Cyber Absorber and Juda, who later merged with his siblings to recreate their demonic father Guar. Seeing the planet's future at state with their revived powerful underlings, the Tomoya family entrusted the ending of Guar through Ida, who succeeded through Purge Form after her childhood friends joined Ida as co-hosts with Cure dealing against Bemzn and congratulated his niece for mastering the harmonization of Voiderium and Curium Water.

During the arising threat of Evogargon, the Tomoya family ventured towards Planet Gurudo to safeguard the peaceful Alien Gold race as the crystallize beast was created by evil wrongdoers of their kind. Despite encountering Minous for the first time, Cure sensed the determination from his younger sister and after giving Minous an intensive training, the Tomoya Family ended up entrusting her with the killing of Evogargon as Cure ended up fighting against Snakewheel. During the finale, Cure was among the older Scorpium Ultras to restore the imbalances caused by Vipermayu while entrusting the younger generation with eradicating the destroyer.

Scorpium Ultras The Movie: Fate! Scorpio Universal Calamity![]

Cure actually first appeared protecting his home planet against Mold and after killing the eldest spawn of Guar. When the latter's personal battleship King Joegue arrived to avenge his fallen master, Cure joined forces with his youngest sister Minous and eliminated the aforementioned cyborg. Both siblings then headed forth towards Earth after hearing the sudden disappearance of Yvon, Cure recruited all the Scorpium Ultras to intrigue into the matter. The Tomoya Family received a mysterious message, that caused Virus and their children ventured towards Planet Tenebris to save Yvon. With universal destruction at the countdown, Cure joined the older generation Scorpium Ultras in fighting against Vampir before merging with them for the purpose of obliterating Vampir, who possessed an overflowing power while Atlanta was estranged from partnering with Cure in order to permanently killed off the revived Guar. With peace restored and Yvon's return, Cure decides to settle down with life and married Atlanta.

Cameo Appearances[]

In Light and Darkness, Cure arrived at K76 Universe with One and aiding Deathcium and Jane in defeating Civilisation. After seeing Spectrum and Jane becoming married, Cure sent everyone meeting Genesis Messiah, who revealed Spectrum’s origins before bidding farewell to his comrades.

In Ultraman Geed The Movie, he guarded Geed’s Earth with Virus and One. After Gilbaris’ demise, he met Riku and his friends. He was present fighting the Galactrons in the prologue.

Personality[]

Within the eyes of his family and fellow Scorpium Ultras alike, Cure earns deepened respect from them as their leader through his composed and friendly demeanor while invoking a strong sense of royalty where he upheld a similar honor for Genesis Messiah, as the deity who saved his life. Cure exhibits great wisdom regarding the happenings around the multiverse; as the only person whose fully knowledgeable towards the distanced past of Scorpio Nova Universe and for instance, he often makes the elaborations during important situations. Apart from that, Cure received entrustment with coming into conclusions which tied in the fate of his origin universe.

Cure often sees himself as a pacifist, who prefers the idea of co-existence and reasoning with all beings whenever possible while at the same time, he believed in conflicts are necessary to attain peace. He retained a passionate desire towards achieving his goals, allowing him to remain faithful towards his decisions. This stemmed from his resolved sense of purity, clearly having a strong dislike towards impure substances coming into close contact with him and wished with seeing water around him to flow naturally, which symbolizes harmony in his eyes.

Profile[]

Stats[]

  • Transformation Item: N/A, Cure gave the Water Sceptor to Ida.
    • Process: Kenki transforms through willpower, and appearing in an underwater background. Kenki then calls upon and engulfing himself with tsunami waves. A water twister is formed with Cure emerging afterward.
  • Brute Strength: 144, 000 t
  • Grip Strength: 72,000 t
  • Running Speed: Mach 6
  • Underground Travelling Speed: Mach 6
  • Underwater Travelling Speed: Mach 8
  • Flight Speed: Mach 7, Mach 12 ( when utilizing Cure Afloat)
  • Jumping Height: 750 m
  • Burrowing Speed: 600km per hour
  • Pressure: Being a water-orientated Ultra, his naturally immune to pressures.
  • Weaknesses: Cure’s lifeforce is linked with Planet Cure, anything happens will greatly affect him and excessive usage of Curium Water is proven as life-threatening. His unknowingly weak against Reiyonx energies but overcome this since full recovery and as Ocean, Cure should use it for a short period and once lose access to this form for over exhausting himself (but Messiah restored this limitation).

Appearance[]

Cure’s main body color is blue and white, with his protectors representing the element of water giving Cure extra protection on his chest and surrounded with shades of sliver. On his arms and legs, are dark-blue crystals that allow Cure for charging attacks known as Cure Bracers. Cure has a turquoise V stripe on his lower torso. Cure’s color timer is circular, which blinks only when he is weakened. Also, Cure has a diamond-shaped forehead gem serving an unknown purpose glowing light-blue. Cure’s Ultra Armor is resistant to anything as long as his strength is sufficient. Cure has circular eyes that glow yellow.

As Cure Ocean, Cure’s protectors are more developed with metallic armor while his color timer now looking like a water dip and triangular forehead crystal. The Orbium Aegis are two balls of water that protrude out from his back, allowing him being safe from energy loss.

Standard Abilities[]

  • Speedy Move: As water-oriented Ultra, Cure appeared as the fastest among the speed-type Scorpium Ultras. Cure adapts a passive fighting style, focusing on incredible reflexes and excellent agility. As Cure Ocean, he becomes more aggressive with his speed to the extent of harming foes with Curium Water.

Forms[]

Normal

Cure’s basic form, an elegant fighter who channels Curium Water and combined with extreme speeds.

Special Moves
  • Curium Sun-Ray: Cure's main finisher, a powerful energy stream of water is unleashed after crossing his hands in a '+' style.
Abilities
  • Dimensional Travelling: Cure can travel to another dimension and universes, he can travel with passengers as well.
    • Banishment Rift: An advanced version of said ability was also demonstrated by him exclusively. Cure was capable of banishing Virus from their home universe through an energy rift, which prevented him from reaching Scorpio Nova Universe for at least 10,000 years. This ability is also called Cure Banish.
  • Water Resonation: Cure is able to directly resonate himself and hearing the voice of Curium Water particles, allowing him to effectively conjure his water-based attacks.
  • Curium Water (キュリウムウォーターKyuriumu Uōtā?): Cure is able to manipulate and use Curium Water in almost all of his techniques.
    • Cure Afloat: With his innate nature of hearing the voices and resonating himself with the particles of Curium Water, Cure can generate an energy aura of Curium Water to effectively enhance all his water-based attacks and strengthening his usual abilities. As a result, Cure is able to remain afloat in mid-air for an unlimited period of time and he is constantly surrounded by water molecules during his appearances. However, Cure can choose not to use this aura or when he's too weak to create it.
      • Cure Orbium: After channeling the inner power of the Cure Afloat and infusing himself with massive amounts of Curium Water, he can assume his Ultimate Form.
    • Cure The Reverse: Cure's Curium Water foundation technique. In addition to his Cure Afloat, he is capable of churning out water molecules from his inner body and gathering them as energy from other sources and surrounding himself with more particles of Curium Water. When used offensively, Cure usually rains down Curium Water at his foes like a tsunami and scalds them in order to weaken them simultaneously. When being utilized defensively, Cure either engulfs himself or his allies with waves of Curium Water for energy empowerment.
    • Cure Healing: Cure releases Curium Water from his both hands and creating a rainfall, allowing Cure to heal his allies, soothe wounds and calm down aggressive foes.
      • Cure Impact: The lethal version of his Cure Healing, which serves as his secondary finisher apart from his Curium Sun Ray.
      • Cure Cleanse: An enhanced version that combines the Cure Healing and Cure Impact, which is specifically used to cleanse the presence of minus energies and dissipating Voiderium particles and its negative effects. Due to the trauma of almost facing death as a result of extensive use, Cure has mostly refrain himself from using this ability in the present times after using it to restore the damages Virus did in the past.
    • Curium Blast: The signature attack that Cure used through his Curium Water. Cure either unleash water particles as energy balls and throwing them at foes or launching them continuously as energy blasts of Curium Water like a flamethrower and scalding his foes. As Cure Ocean, this move is known as Curium Scald.
      • Cure Sphere: Instead of an attack, Cure encases himself and his allies inside the Cure Water Ball for travel and to mentally teleport them with his own power. To resist the choking effects of a space vacuum, Cure can create multiple spheres at one time.
    • Cure Transverse: Cure creates swirls of Curium Water under his feet and with it, he can travel across space or for quick teleportation.
    • Cure Phasing: Cure can phase through solid matter easily thanks to his intangible ability given by the power of Curium Water. Due to the free flowing nature of Curium water, he becomes unharmed by enemy attacks and unbounded to the physical limitations of different dimensions, allowing him to control the Cure Afloat.
    • Curium Shield: A powerful wall of Curium Water, which block powerful attacks and neutralizes impurity moves.
      • Cure Reflection: The Curium Shield also acts as a reflective pool of water, which provides Cure with a cover to submerge himself as a means for escaping and reappear at his desired location.
        • Surface Mirror: Cure is capable of turning his surrounding surface into reflective illusions representing the Cure Reflection and submerging himself below it and striking his opponents with other attacks to weaken them.
    • Curium Shockwave: Cure shatters the ground with both hands, bursting out waves of Curium Water to strike the opponent. This ability is usually performed to reverse back an opponent's attack.
    • Curium Tsunami: Cure gathers Curium Water and releasing powerful tsunami waves towards foes, pushing them back with the powerful kinetic waves as a result of performing this move.
      • Curium The Final: A stronger version and Cure’s strongest attack. Cure first levitates himself in mid-air and devours his opponents with the massive amounts of Curium Water he had gathered and finishing them off. This technique is regarded as a merger of all his other attacks and said to possess the power that instantly dissipates multiple Kaijus with a single use.
    • Curium Mirage: Cure disperses Curium Water, generating a powerful rainfall and creating numerous afterimages to confuse the opponent. The rainfall released at foes could be focused, effectively trapping them and allowing a chance for another attack. A dimensional field of fountains could be created, giving fighting advantage and preventing outer interference.
Physical
  • Deflection: Cure deflects attacks using the bracers in his hands.
  • Cure Kick: A kick attack, blue discharges are seen.
    • Cure Drill Tactics: Cure can concentrate his blue discharges into one spot and delivering a kick like a drill.
  • Cure Punch: A punch attack, blue discharges are seen.
    • Flying Punch: A punch where Cure delivers to his foes while in mid-air or flying.
    • Curium Bang: A bang of energy in Cure's elbow and using it to ram foes.
Weapons
  • Cure Sceptor (Former): Cure's main weapon while rarely used in combat. In Ultraman Virus: The Scorpium Ultras, he passed the weapon to Ida. As Cure Ocean, he infuses the sceptor with electricity discharges which effectively increases the damage of his blows.
    • Water Platform: Cure can use this weapon to create a water platform around his feet, can use to transport passengers.
    • Water Immense: Cure can immense this weapon with water and make it look more deadly to foes.
    • Key Opening: Cure uses the weapon as a key to open the door to his Water Light Palace. After giving this weapon to Ida, Cure required Genesis Messiah's help for opening entrances.
Combination
  • Triple Combo: A combination move with Yvon and Virus. Virus voids off foes’ free will while Yvon delivering multiple slashes with her blade. Cure then destroy the foe with a powerful stream of water.
    • A tag-team version was used with Yvon or Dark Sceptor, who ends the attack via a drawing slash while Cure scalds them with Curium Water.
  • Double Scalder: An attack with Virus, burning enemy with Curium water and Voiderium respectively and also creating a neutralizing effect.
  • Curium Combo Ray: Cure can combine his Curium-Sun Ray to make a stronger attack.

Ocean

Cure's Ultimate Form, which grants incredible boosts to his stats and his willpower sometimes allows him to remain in this form for a much longer period of time. A stronger version of this form is achieved when he fuses with the older generation Scorpium Ultras; specifically Vader, Celestial, Trident, Lava, Windy and All (except Virus and Spectrum), used to defeat Time Messiah. This form was slightly enhanced when Yvon and Dark Sceptor joined the fusion, allowing Cure to fight on par with One Hexagonal and defeat Evil Messiah.

Stats
  • Grip Strength: 120, 000 t
  • Brute Strength: 240,000 t
  • Running Speed: Mach 8.7
  • Underground Travelling Speed: Mach 9
  • Underwater Travelling Speed: Mach 10
  • Flight Speed: Mach 12.5, Mach 10(without Cure Afloat)
  • Jumping Height: 895 m
  • Burrowing Speed: 900 km per hour
  • Pressure: Same as Normal Form
Abilities
  • Powers of Normal Mode: Cure has access to all his Normal Mode Powers as this form.
  • Size Change: Cure can naturally increase his height to 120 meters from 49 meters.
  • Curium Water (キュリウムウォーターKyuriumu Uōtā?): Cure gains access to a stronger version of his water manipulation powers.
    • Curium Dragon: Cure creates 7-8 dragons (Max:40) made up of Curium Water. They can fight against foes, attacking them directly, and sent them to attack anything. In addition, they can act as a barrier and dissolving foes' attack into their bodies and negating it completely.
      • Curium Purify: The hidden mystical energy inside the dragons, being able to unleash a powerful splash of Curium Water from their mouth, which painfully scalds foes. Also, this move is utilized to cleanse any form/presence of impurities on Cure's surroundings.
      • Curium Cannon: Their signature move, which is a weaker version of the Curium Purify (ie. without the purifying part).
    • Cure Geyser: Cure launches many water orbs in the ground, erupting Curium Water from the ground and surrounding the designated target and does the following effect:
      • Healing Type: Empower himself or allies, with a restorative effect.
      • Damage Type: Scalding foes, a chance to deal with another attack.
    • Curium Phoenix: Cure creates a large sphere of ball from his Orbium Aegis, firing multiple energy blasts in the form of water phoenix at foes. A weaker version simply involves Cure firing a barrage of Curium Water cannons, severely weakening foes.
    • Oceanic Drift: This is Cure’s most powerful attack, Cure churns out Curium water, amounts equivalent to multiple Pacific Oceans and launching them towards foes from his entire body, this move can flood an entire planet while mainly destroying anything in its path but is greatly reduced with Cure Afloat.
Special Moves
  • Curium Sun-Stream: A stream of energy where Cure entrusts his hands in L style.
Physical

Carried from Normal Form

Weapons

Same as Normal Form

Combination
  • Hexagonal Drift: One first creates a gigantic energy halo in front of him, before firing an energy beam of solar energies towards it followed by Cure launching energy barrages of Curium Water. After boosting the gigantic energy halo with omnipotent power and speed, the attack is then unleashed to completely obliterate the opponent and was used to destroy Evil Messiah.
  • Sxtuple Phoenix: After Cure summoned his Curium Dragons, One further empowers them with energy projections of his Sixtuple Sluggers. The dragons then act as energy blades to slash the opponent rapidly and gradually tear apart their body.
  • Hexagonal Curium: One combines his Hexagonal Stream with Cure's Curium Sun Stream and creates a more powerful energy beam.
  • Hexagonal Wall: One and Cure stands back to back, engulfing themselves with solar energies and Curium Water particles to empower themselves and also creating a barrier that is impenetrable by Evil Messiah’s attacks.  
  • A combination kick, punch were also used together with One.

Trivia[]

  • Cure’s original plan was an Ultra named "Ultraman Zerth", an aquatic Ultra born from the supernova. This concept is reworked and revisited, however, as Cure and all members of his race are born from the same star, which will eventually turn supernova, before selecting different planets as their respective homeworlds.
  • Excerlics became inspired to create Cure after watching Ultraman Orb: The Origin Saga and Ultraman Noa.


Zhu Huong Ng Ultras and Chronicle
Protagonist Ultras Ultraman One | Ultraman Spectrum | Ultraman Geed | Ultraman Rosso | Ultraman Blu | Ultrawoman Grigio | Ultrawoman Divis
Supporting Ultras Ultraman Xena | Ultraman Giga | Ultrawoman Lila | Ultrawoman Zeth | Ultrawoman Jane | Ultraman Kato | Ultraman Zero | Ultraman Azura | Ultraman Zanki | Sombre | Ultrawoman Atlanta | Mizuo
Tertiary Characters Ultraman Orb | Ultraman Zenith
Fusion Ultras Ultraman Contrast | Ultraman Uzone|Ultraman Seminar | Ultraman Gruebe
Tomoya Family (Scorpium Ultras) Ultraman Cure | Ultraman Virus | Ultrawoman Yvon | Ultrawoman Minous | Dark Sceptor | Ida | Reltas
First Generation (Scorpium Ultras) Ultraman Celestial | Ultraman Vader | Ultraman Trident | Ultraman All | Ultraman Lava | Ultraman Windy
Evil Scorpium Ultras Ultraman Delete | Dark Miasma | Dark Chaos | Dark Gale | Vampir | Dark Corona | Dark Hexa
Second Generation (Scorpium Ultras) Ultrawoman Flora | Ultraman Sprout | Ultraman Dabra | Ultraman Dune | Ultraman Tsuchi | Ultraman Kaze | Ultrawoman Blitz
Dark Ultras and Imitators Belial | Ultraman Emperor | Dark Baron | Ultraman Noxe | Soulless Ultras | Ultraman Breaker | Dark Seiba |Ultraman Tregear |Ultraman Zero Darkness
Special Guests Ultra Brothers
Notable Elders Ultrawoman Arasi | The King
Main Series Ultraman One (Continuity) | Light and Darkness(The Series) | Ultraman Virus: The Aftermath | Geed Reboot Series | Ultrawoman Divis (series)
Spin-offs Ultraman Virus Gaiden: The Scorpium Ultras | Ultra Fight Geed
Movies Ultraman One vs Ultraman Virus: Darkness Corruption | Ultraman One and Ultraman Reuz vs Showa Ultra : Cho Final Showdown | Scorpium Ultras: Rises of Good and Evil | Climatic Battle! Ultraman One and Ultraman Reuz vs Faust! | Ultraman Geed The Movie: Connect the Wishes (Reboot Series) | Unite! Ultras from 26 Universes: Defeat the Dark Sorcerer! | Ultraman Geed the Movie: The Blood of Belial | Scorpium Ultras The Movie: Fate! Scorpio Universal Calamity! | Ultraman R/B The Movie: Power of Family Bonds | Ultrawoman Divis The Movie
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